SibeTools · Aim
Sensitivity converter
This sensitivity converter matches cm/360 across CS2, Valorant, Overwatch 2, and more.
NEW!Scoped heroes (1:1 zoom)
Overwatch 2 scoped sensitivity (zoom sens) for Ana, Widowmaker and Ashe
Set Relative Aim Sensitivity While Zoomed to these numbers and the area around your crosshair moves the same scoped as it does hip-fire.
| Hero | Zoom sens |
|---|---|
| Ana, Widowmaker | 37.89% |
| Ashe | 51.47% |
Assumes 103 FOV and 16:9. Scope FOVs are community-measured; Blizzard doesn’t publish them. For the same cm per 360 as hip-fire, use 49.46% for Ana and Widowmaker and 63.89% for Ashe. It feels fast scoped.
Game not listed? Request it
| Game | Equivalent sens |
|---|
Honest tip
Your mouse matters too
A perfect cm/360 on a mouse that does not fit your hand is still a mouse that does not fit your hand. The mouse finder matches your hand size and grip to the mice I’ve reviewed.
Try the mouse finderExplainer
What this converter does
Each game turns mouse movement into camera rotation with its own multiplier, called yaw. So the same sens number feels different in every game. This tool works out how far you move your mouse for a full 360° turn, then finds the sens each other game needs to match it.
FAQ
What sensitivity is best?
Whatever you aim consistently with. For reference, pro settings databases put most CS2 pros at about 43–59 cm/360 and most Valorant pros at about 47–71 cm/360 (middle half of each list). Pick one and give it a few weeks.
Does this convert ADS or scoped sensitivity?
Only for Overwatch 2’s scoped heroes (Ana, Widowmaker, Ashe). Everything else is hip-fire only. ADS and scope settings in other games depend on FOV and each game’s own multipliers, so they aren’t converted here.
What should I set for Overwatch 2 zoom sensitivity?
Open the Overwatch row’s “Scoped heroes” section. Enter 37.89% for Ana and Widowmaker or 51.47% for Ashe under Relative Aim Sensitivity While Zoomed. That matches the feel near your crosshair. For the same cm per 360 scoped as hip-fire, use 49.46% or 63.89%, but it feels fast.
Do I need to set an FOV?
Not for hip-fire. cm/360 depends only on DPI, sens and the game’s yaw. FOV changes how fast things look on screen, which matters for scopes.
How it works (the formulas, in plain language)
Degrees per count = sensitivity × the game’s yaw. One “count” is the smallest movement your mouse reports.
cm/360 = 360 ÷ (DPI × sensitivity × yaw) × 2.54. Divide by 2.54 for inches.
Converted sens = your sens × your game’s yaw ÷ the new game’s yaw (same DPI). eDPI = DPI × sensitivity.
Example
Counter-Strike 2 at sens 1.0 and 800 DPI: 360 ÷ (800 × 1 × 0.022) = 20.45 inches, which is about 51.95 cm per 360°. Valorant uses a yaw of 0.07, so the match is 1.0 × 0.022 ÷ 0.07 ≈ 0.314. That’s where the usual “divide by 3.18” comes from.